The owner of the Canadian YouTube channel, which focuses on soundtracks to video games, said he received more than 500 copyright warnings from Nintendo of America, forcing him to remove all videos that feature music from Nintendo video games.
This is the second major YouTube removal from Nintendo this year. While this is fully in line with Nintendo’s rights as the copyright holder of music in its games, it is also another peculiar example of a company that flatly refuses to interact with its audience.
The DeoxysPrime channel was created in 2010 and has 165,000 subscribers on Tuesday morning. It primarily focuses on placing music in video games with a strong emphasis on Sonic the Hedgehog TV series.
“I do not intend to delete my channel,” wrote DeoxysPrime, “and the rest of my non-Nintendo soundtracks will remain for the foreseeable future.”
This was DeoxysPrime’s second clash with Nintendo since the channel was previously hit in 2019 for music from Nintendo’s exclusive games such as Splatoon 2, Xenoblade Chronicles, and Bayonet 2.
Nintendo hit earlier another channel, GilvaSunner, received more than 1,300 copyright warnings in January. Later, the channel was closed, as well as related accounts on social networks.
There is a large market, both officially and unofficially, for video game soundtracks. Publishers and developers of many games release official music through online services such as Spotify and Bandcamp, or go so far as to print limited editions of collectibles, such as full-size vinyl records.
DeoxysPrime is just one of a large number of YouTubers who will re-publish the game’s official soundtracks on the platform, whether it’s an official release, a file ripped from the game itself, a remix, a cover version or something similar. even more mysterious than that.
Mela the battle has been running for quite some time in an indie or self-publishing space where weirdness on YouTube systems doesn’t handle game soundtracks in the same way as other professionally published music, which unofficially encourages video creators to use game tracks for their content.
Despite this, most large companies seem willing to tolerate unofficial archives on sites like YouTube if they don’t encourage it.
Nintendo, on the other hand, is unusual, if not entirely unique in that it hardly serves this market. Over the years, he has released several official soundtrack albums, but they are rarely available outside of Japan. It seems to be the latest Nintendo music compilation that has ever received a western release History of Super Mario 1985-2010, and it was a complete drive for the Wii game Super Mario All-Stars Limited Edition in 2010.
In addition, Nintendo has not yet made the official availability of its music on modern streaming platforms. Although at the time of writing you may find several Nintendo tracks on Spotify, they are all separate choices from The best music for video games, cover album of the London Philharmonic Orchestra 2011. There are also quite popular scenes for cover versions and remixes.
(There’s an “Official Nintendo” page on Soundcloud, but I doubt it in fact official.)
For comparison, Spotify also hosts entire soundtrack albums for games like Halo, Stardew Valley, Celeste, The Last of Us, The Witcher III, Skyrim, and Horizon: The West is Forbidden, available directly from their respective publishers and / or composers. Nintendo may not be the only protection, but in 2022 it’s hard to find another AAA developer who would support such a legitimate lock in its music library.
Nintendo has traditionally been aggressively treats the protection of their intellectual property. In recent days, however, fans, collectors, and historians have increasingly viewed this as something that leaves money on the table at best and is actively hostile to conservation efforts at worst.